Greetings once again VikkCraft players! Over the past few months VikkCraft has gained tremendous momentum in morale, online player records and development. As a result, we introduced the "Helper" rank earlier this summer. The goal of the rank was simple: to help moderate the server, and inform players of what the server has to offer and what changes they can expect.
We also launched VikkCraft 2.0 which centered around an incredible amount of internal infrastructure changes with a full network redesign. These tasks were extensive, but entirely necessary to ensure a stable server that could handle large amounts of players.
So today we're going to officially announce the "Tester" rank.
What is the tester rank?
The "Tester" rank is a rank that permits the player access to debugging features, early in game content as well as alpha and closed-beta tests (and a few other things).
Why do we need it? Why not have staff or donors test?
As the server continues to grow, we will...
(If your looking for the main point of this post, just scroll to the end. I suggest reading though)
So most of you will remember I made a post at the start of this month talking about how the server itself has changed since we first opened it. I suggest you go give that a read first to help this make sense. The idea of this post is to give a more personal perspective on the past year and a bit rather than being purely about the server. Along with all this from Me, I'm hoping that some of you guys and other staff members will chime in down in the replies about your own experiences relating as well. Before I go on, I must apologize. I've started writing this at 4:10am because my brain decides this kind of thing is a great idea, therefore there will likely be mistakes that I will correct at some point tomorrow. Final thing before we begin, I'm going to be 100% honest in this message. I may exclude some...
So I thought it was about time that the Vikkcraft rules page was updated to give everyone more detailed information on what we consider to be right and wrong. There has been a little confusion in the past between staff and players about what we will allow and what we wont allow, whether that be on the server or right here on the forums. I hope that with the new page this issue will be solved and that through everyone working together we will ensure that Vikkcraft remains a fun and friendly place to play, no matter your age, sex (now now), race or general beliefs.
As you may or may not know, our Factions server will be undergoing a full reset along with a number of other changes and updates (Full details can be found here: http://vikkcraft.com/threads/factions-reset.4527/) at some point in the near future.
Since Factions has been fairly unchanged in it's core principles and gameplay since it's release, I wanted to put forward a suggestion to hopefully improve the way people experience Factions as a whole, and to give people new ways of progressing through, and interacting with, the world and the various plugins we are currently running without detracting from what makes Factions enjoyable for so many people.
In my opinion, the aspect of Factions based around McMMO and individual player leveling is very important to the whole experience. However, in terms of leveling skills and attributes, it seems rather one-dimensional in the sense that a lot of the skill trees are based around...